Year 1
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Spring Semester
Form Making Practice
This practical course introduces how to design three-dimensional forms composed of mass and space by applying basic principles of crafting. Students will develop the ability to observe three-dimensional shapes and improve skills in crafting by practicing form-giving with multiple different materials and methods.
Introduction to Industrial Design
This course introduces the main concepts, definitions, and values of Industrial Design. Students will be able to grasp the general history of design from the era of industrial revolution to today's digital society.
Sketch and Mock-up
Sketch and Design Mock-up course is an introduction to creating representations of design ideas through the principles of one, two, and three-point perspective hand-drawings and building quick study mock-ups that express and verify shapes and structures. Students will learn basic industrial design sketches and renderings through various media such as pen, pencil, colored pencils, and designer markers. Materials for basic study mock-ups will include paper, foam board, and foam blocks.
Digital Drawing
Students will learn how to use digital drawing tools (e.g., Adobe Photoshop, Illustrator) to produce two-dimensional graphics and develop expressive and formative skills to create 2D graphics.
Fall Semester
Form and Function
Students will learn the relations between form and function of products. This course will guide students through empirical understanding of basic principles of physics that can be applied to product design - finding an appropriate form and structure for a given function - and to improve their problem-solving skills.
Eureka Project
Understand local and global design industry and plan own career path. This course will host seminar talks of professional designers and encourage students to visit design firms, apply for design challenges to plan out their own career as future designers.
Digital Modeling
This course introduces 3D modeling techniques with a focus on product design. Students will learn and train modeling, rendering, simulation, and animation techniques based on NURBS CAD tool (Fusion 360).
Graphic Design
Students will learn advanced graphics design skills such as typography, layout, editing, photo, motion graphics. (Prerequiste course: Digital Drawing)
Year 2
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Spring Semester
Product Design 1
Product Design 1 is an introductory design course. Students will understand the relationship between function and the human factor in product design. Students will explore multiple(2-3) projects for the semester conveying their design ideas and form inspiration.
User Experience Design
Understand basic principles of user-centered experience design and develop designerly ways of thinking when investigating customer needs. Improve skills in applying various design methods on the basis of user research process.
Intellectual Property of Design
Students will learn basic knowledge of design management by understanding the legal and institutional conditions necessary for product development in consumer and corporate environments. This course will introduce the fundamentals of intellectual property rights such as patents, utility model rights, design rights, and trademark rights, and the concepts of copyright and unfair competition prevention rights.
Design Concept and Ideation
Students will practice creative and explorative ways of thinking for producing ideas. Also, students will improve their design thinking ability while focusing on conceptualising the ideas.
Design Storytelling
This class will introduce students to various storytelling techniques with the purpose of persuasively conveying design concepts to the users of products and the general audience. The unit will focus on developings students ability to express and persuade with the use of videos.
Digital Fabrication
Students will learn to use various fabrication tools such as 3D printer, laser cutting machine, vacuum forming machine, CNC, etc. to design prototypes.
Fall Semester
Product Design2
Product Design 2 is a basic Industrial design course. This course will cover methodological tools in approaching design for electronic products. Students will better understand the functional aspects of the basic internal components and their layout of the design project through exploded views and basic parts assembly. This course will utilize the HCD research and process.
Material and Manufacturing
This course introduces various manufacturing processes, techniques, materials and physical properties applied to the design of industrial products. Students will learn various manufacturing methods such as injection molding, extrusion molding, and 3D printing in a practical manner. Students will be able to understand the physical properties of various materials such as plastic, metal, wood, paper, and cloth, CMF.
Global Culture Reading
This is an experimental course that attempts to run a collaborative course with an international institution from overseas. Students will learn to understand different cultural trend and lifestyle to become a global designer. This course forms a micro-track with <Sustainable Design>.
Product Planning and Marketing
Students will understand design marketing strategies and methods such as market analysis, business models, and product planning. This course forms a micro-track with <Startup and Design Business>.
Design Engineering
This course will add knowledge of mechanics and kinetics such as hinges, links, other system mechanisms to basic of design engineering. This course forms a micro-track with <Mechatronics Product Design>.
Human factors and Understanding People
This course introduces a design approach that specifically focuses on human factors/ergonomics, in addition to psychology, anthropology, and sociology. Students will learn people-centered design methods to improve products, services, and work-places to enable users to live and work in a sustainable way. This course forms a micro-track with <Lifestyle and Furniture Design>.
Year 3
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Spring Semester
Product Design3
Intermediate-level Industrial Design Course. In this course, students will learn how to approach real-world problems and develop problems-solving skills that occur in multiple different aspects of product-user interaction. This includes usability problems, mass production, business feasibility, and considerations related to style of the product.
User Interface Design
This course will introduce fundamentals of User Interface Design. Student will learn how to conduct user research, PUI, GUI prototyping, usability test, and analize the results.
Sustainable Design
In this course, students will explore both environmental and ethical issues in the design of sustainable 'things'. Contents of the course will offer students to seek the value of design amid the environmental crisis and the demands of ESG management. This course forms a micro-track with <Global Culture Reading>.
Startups and Design Business
This course introduces design entrepreneurship. Students will have practical lessons about trend, customer and market analysis, business models, and investment, which are all necessary for running start-ups and design agencies. This course forms a micro-track with <Product Planning and Marketing>.
Mechatronics Design
This course introduces smart robots and social robots that reside in both home and industry. In addition to mechatronics design, students will grasp an integrated understanding of design engineering and human factors. This course forms a micro-track with <Design Engineering>.
Furniture and Living Design
Students will experience designing furnitures on the basis of ergonomics and by understanding human behaviour and life style. This course forms a micro-track with <Human Factors and Understanding People>. This class will center around the idea of learning by doing and invite students to research user’s needs, develop ideas, make mock-up, test, refine and produce functional prototypes in quick succession.
Game Design
This course introduces basics of game design by employing a game engine such as, Unity. Students will experience how to create game characters and environments, in addition to what to consider when planning game design. This course forms a micro-track with <AR Design and Metaverse>.
Artificial Intelligence Design
This course introduces AI (Artificial Intelligent) based industry and design areas such as, voice UX, autonomous mobility, and smart home. This is a project based course that students will exprience AI design tools and applications.
Fall Semester
Product Design4
Advanced Industrial Design Course. This course is set to promote students’ design skills that encompasses the entire design process from planning, concept drafting, styling, creative thinking, and business marketing. This class is intended to foster full-stack designers who are able to run their own design business, in addition to solve real-world problems.
Portfolio and Career
This course prepares students to explore their career paths while refining portfolios, learning interview skills, and getting advice from professional alumni. This course forms a micro-track with <Eureka Project>.
App Design
This is an advanced UX design course that specifically focuses on mobile application design. Students will exprience planning and designing an app by considering every aspects of usability and utility of UIs, as well as attactiveness. This course will encourage students to develop a mid-fidelity prototype by employing UI prototyping tools.
Universal Design
This course will introduce fundamentals of universal design that students can experience how to design products and environment can be accessed, understood and used to the greatest extent possible by all people regardless of their age, size, ability or disability.
Interactive Capstone Product Design
This capstone course brings students over the beginner’s threshold to a basic understanding of the use, terminology, and potential application of the Arduino. Coding/programing skills and interaction concepts taught in this course will be presented from an interdisciplinary approach which merges practices in design and technology.
Generative Capstone Design
This is an advanced 3D CAD modeling course which introduces generative design processes using tools such as Rhino, Grasshoper, Fusion360.
AR Design and Metaverse
This course introduces augmented reality based product and service deisgn within the metaverse environment. This course forms a micro-track with <Game Design>.
Data-Driven Design
This course introduces data driven design methods. Students will learn how to utilize data in the design process by reading and analyzing user needs reflected on the data collected from a context of interest.
Year 4
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Spring Semester
Graduation Project - Research 1(Capstone Design)
Final year project. This course will run by each individual advisor as a capstone project.
Graduation Project - Practice 1(Capstone Design)
Final year project. This course will run by each individual advisor as a capstone project.
Fall Semester
Graduation Project - Research 2(Capstone Design)
Final year project. This course will run by each individual advisor as a capstone project.
Graduation Project - Practice 2(Capstone Design)
Final year project. This course will run by each individual advisor as a capstone project.